Game Asset

A free seminar in creating simple game assets using Blender. Sponsored by the student chapter of the ACM.

Friday October 7, 2016
MSCS 222, Oklahoma State University
5:00 PM - 8:00 PM

Instructor: Dr. David Cline


Overview

The main thrust of the seminar is to teach you how to model simple game assets in Blender, and export them for use in the game engine Unity3D. We will go over the basics of modeling and texture painting in Blender, as well as how to get these models into Unity3D. No prior 3D experience is expected.

The seminar will be held in the MAC lab on the second floor of MSCS (room 222).You may use these, or bring your own.



Session 1 : Intro to Blender and simple modeling

Preliminaries

3D view

Object mode

Rendering


Session 2 : Creating the asset geometry

Edit Mode

Modelling asset geometry (duck)

Exercise


Session 3 : UV unwrapping and texture painting

UV Unwrapping

Setting up for texture painting in Blender internal

Texture painting in Blender internal

Create Image Stencil Brush

Painting with the Stencil brush

Baking lighting and ambient occlusion

Exercise


Session 4 : Getting it to Unity