OFFICE HOURS

Spring 2017

232 MSCS

Tuesday & Thursday
Noon - 1:30 PM

and by appointment

latest news

Feb 15, 2017

Researchers at Stanford University are working to develop a VR headset that can be adjusted to the personal vision characteristics of the wearer. Will this help make VR headsets more widely used?

 

Current research

HTC Vive AR/VR Headset
HTC AR/VR Headset

 

 

My research efforts include working toward unique and interesting applications of augmented reality (AR) and virtual reality (VR) to safety workers and first responders, industrial and manufacturing concerns, digital entertainment, and the quality of life for people in general.

 

 

 

 

UT 2004 Steel Halos Mod
Unreal Tournament 2004: Steel Halo Mod

 

 

In another direction, I am working to improve the believability and playing ability of NPCs (Non-Player Characters) in first-person shooter video games. With the assistance of graduate students, I am evaluating various machine learning techniques that will permit the NPCs to learn by trial-and-error or by observation.

A paper is in the works that describes the application of evolutionary algorithms to create NPCs for the Capture the Flag mode of Unreal Tournament 2004.

 

 

Interested in this research? Stop by and visit me!

 

Video Game Development Course

Star Craft
StarCraft

This semester, I again am teaching the video game development course, CS 4173. This course is offered via distance learning so that OSU-Tulsa students will be able to participate from there rather than being required to travel to the OSU-Stillwater campus.

In the course, we will look at many aspects of video game development, including such topics as game engines, game mechanics, 2D vs 3D, physics of game objects, AI and video games, etc. We will use current tools, including Unity 3D, to develop 2D and 3D games.

 

Motion capture for interactive digital entertainment

Gollum
Gollum

The CS Department operates a motion capture facility in the lab I use. It is comprised of an 8-camera Vicon system attached to an Intel Xeon, Windows-based computer with AutoDesk Maya and MotionBuilder software to create 3D models and manipulate them using the data captured using the Vicon system. This provides an excellent opportunity for students to experiment with the creation of realistic character animations for video games and films. This is the same technology Peter Jackson used to bring the character Gollum to life in his Lord of the Rings films.


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