Using an XBox camera sensor, retrofitted eyewear, and custom software - Dr. Mayfield with the assistance of OSU student Thomas McQuary have achieved a 3D viewport in which the viewer can look into a virtual room. The viewer can move through the room and encounter transparent and solid objects. If the viewer leans to one side or the other, objects can be seen around just as in looking out an everyday window.
An audience who normally do student work in MSCS206S were treated to student success. They put on eyewear and looked into a 3D monitor "through the looking glass". An XBox sensor camera watches their movements to create a sense the student is looking into another room.
A student moves through the other room by keyboard and by mouse. If they lean side to side, they can see around objects no different than looking through a physical window.
Face on - one can see the extra IR hardware needed to talk to the XBox camera. This handshake between eyewear and camera permits the system software to track the viewer. As such and along with keyboard and mouse inputs, these data create an integrated world between human user and machine.